احصائيات المدونة

ضع لينك الموضوع المراد وضعه هنا

السلام عليكم , تستطيع تعديل هذه الجملة بوضع نبذة مختصرة من الموضوع المراد وضعه هنا في مجلة الموقع , تم تعريب وتطوير هذا القالب بواسطة : باسم جمال .

ضع عنوان الموضوع المراد وضعه هنا

السلام عليكم , تستطيع تعديل هذه الجملة بوضع نبذة مختصرة من الموضوع المراد وضعه هنا في مجلة الموقع , تم تعريب وتطوير هذا القالب بواسطة : باسم جمال .

ضع عنوان الموضوع المراد وضعه هنا

السلام عليكم , تستطيع تعديل هذه الجملة بوضع نبذة مختصرة من الموضوع المراد وضعه هنا في مجلة الموقع , تم تعريب وتطوير هذا القالب بواسطة : باسم جمال .

ضع عنوان الموضوع المراد وضعه هنا

السلام عليكم , تستطيع تعديل هذه الجملة بوضع نبذة مختصرة من الموضوع المراد وضعه هنا في مجلة الموقع , تم تعريب وتطوير هذا القالب بواسطة : باسم جمال .

ضع عنوان الموضوع المراد وضعه هنا

السلام عليكم , تستطيع تعديل هذه الجملة بوضع نبذة مختصرة من الموضوع المراد وضعه هنا في مجلة الموقع , تم تعريب وتطوير هذا القالب بواسطة : باسم جمال .


قصة ليسة حقيقية



فاجعة كبرى تهز محافظه الجيزه و تحديدا شارع الوحده فى حى امبابه
في صباح هذا اليوم انتحار شاب وشابة
والقصة ان عبد الجليل و منال ارادا الزواج الا ان عائلة عبد الجليل اعترضت .....
بحجة فقر الفتاه ولأنها من عائله بينهم و بين عائلته عداوه ...
حاول الشاب ان يثني عائلته ويقنعها فرفضت بالحاح ..
فقررا الأثنين الانتحار وصعدا الى سطح عمارة بشارع الوحده مكونة من سبع طوابق وعلى الشارع العام.
علمت عائلتهما بالامر فأسرعا الى المكان لمنعهما ..
لكن حبهما كان اقوى من ان يوقفه احد فبعد عدد المحاولات ,
رمى عبد الجليل بنفسه عن سطح العمارة وهو يقول :"أموت فداكى يا منال"
حاولت عائلته منعه من الموت بوضع مراتب اسفنج قبل سقوطه
فسقط عبد الجليل الا ان ثقله كان اكبر من تتحمله المراتب فارتطم رأسه على الارض ومات في الحال ,
وكذلك فعلت منال رمت نفسها وهي تقول:" عبد الجليل ما تسيبنيش لوحدي'
الا ان عائلتها اسرعت بوضع بضع مراتب اسفنجية .
وهذه المرة نجت منال من الموت ولم تصب بأذى
وبعد تحريات الشرطة للحادث اكتشف الامر الفظيع وهو ان :
عائلة عبد الجليل تستعمل مراتب تركيه ..
بينما عائلة منال تستعمل مراتب يانسن صناعة مصريه ١٠٠٪ مراتب الراحة
اشتري 2 من مراتب الراحه واحصل على مرتبه مجاناً بلاش شتيمه بقا علشان حرام والنحمه اضحك من قلبك بقا وفكها



Full Stable, Saddle

الانبيسهات 
النافي كات!

INSERT INTO `npcsVALUES ('87464''AgateSteed''0000''5864''1006''0021''0033''0000'); INSERT INTO `npcsVALUES ('87465''RedSteed''0000''7644''1006''0025''0033''0000'); INSERT INTO `npcsVALUES ('87466''TawnySteed''0000''7664''1006''0029''0033''0000'); INSERT INTO `npcsVALUES ('8745''NightMare''0000''7630''1006''0024''0022''0000'); INSERT INTO `npcsVALUES ('87462''Zebra''0000''5850''1006''0017''0022''0000'); INSERT INTO `npcsVALUES ('9871''Blazehoof''0000''5844''1006''0017''0033''0000'); INSERT INTO `npcsVALUES ('0765''BlackSteed''0000''7650''1006''0032''0022''0000'); INSERT INTO `monsterspawnsVALUES ('2997''1016''0055''0055''0089''0089''0003''0060''0003''2997''0000''0000''0000''0000'); INSERT INTO `monsterspawnsVALUES ('2996''1016''0029''0029''0065''0065''0001''0360''0001''2996''0000''0000''0000''0000'); INSERT INTO `monsterspawnsVALUES ('2392''1013''0026''0026''0065''0065''0030''0001''0030''2392''0000''0000''0000''0000'); INSERT INTO `monsterspawnsVALUES ('2393''1013''0050''0043''0079''0084''0020''0001''0020''2392''0000''0000''0000''0000'); INSERT INTO `monsterspawnsVALUES ('2394''1013''0050''0043''0079''0084''0002''0060''0002''2997''0000''0000''0000''0000'); INSERT INTO `monsterspawnsVALUES ('2395''1013''0026''0026''0065''0065''0001''0060''0001''2997''0000''0000''0000''0000'); INSERT INTO `monsterspawnsVALUES ('44446''1013''0050''0043''0079''0084''0001''0360''0001''2996''0000''0000''0000''0000'); INSERT INTO `monsterspawnsVALUES ('4454''1014''0055''0055''0164''0154''0070''0001''0070''2391''0000''0000''0000''0000'); INSERT INTO `monsterspawnsVALUES ('4453''1014''0055''0055''0164''0154''0005''0060''0005''2997''0000''0000''0000''0000'); INSERT INTO `monsterspawnsVALUES ('4452''1014''0055''0055''0164''0154''0002''0360''0002''2996''0000''0000''0000''0000'); INSERT INTO `npcsVALUES ('5517''MountRetailer''0001''5836''1006''0019''0029''0000'); INSERT INTO `monsterinfosVALUES ('2392''DesertThief''0001''0801''10472''00''120''0109''0098''0006''0078''0000''0000''0000''0000''0001''0000''0000''0000''0000''0082''3''0000''0000''0001''0000''0000''000''000''000''000''000''000''000''0000''0000''0000''0000''0100''0000''10000''00''0''0''100''0''0''0'); INSERT INTO `monsterinfosVALUES ('2997''PlainsThief''0001''0601''15864''00''120''0109''0098''0006''0078''0000''0000''0000''0000''0001''0000''0000''0000''0000''0089''3''0000''0000''0001''0000''0000''000''000''000''000''000''000''000''0000''0000''0000''0000''0100''0000''10000''00''0''0''100''0''0''0'); INSERT INTO `monsterinfosVALUES ('2391''ForestThief''0001''0401''10697''00''120''0109''0098''0006''0078''0000''0000''0000''0000''0001''0000''0000''0000''0000''0082''3''0000''0000''0001''0000''0000''000''000''000''000''000''000''000''0000''0000''0000''0000''0100''0000''10000''00''0''0''100''0''0''0'); INSERT INTO `monsterinfosVALUES ('2390''CaveThief''0001''0201''10432''00''120''0109''0098''0006''0078''0000''0000''0000''0000''0001''0000''0000''0000''0000''0082''3''0000''0000''0001''0000''0000''000''000''000''000''000''000''000''0000''0000''0000''0000''0100''0000''10000''00''0''0''100''0''0''0'); INSERT INTO `monsterinfosVALUES ('2996''ThiefLeader''0001''0241''20459''00''120''0109''0098''0006''0078''1000''0000''0000''0000''0003''0000''0003''5000''0000''0000''3''0000''0000''0000''0000''0000''000''000''000''000''000''000''000''0000''0000''0000''0000''0100''0000''10000''00''0''0''0''0''0''0'); INSERT INTO `npcsVALUES ('5603''MountOfficer''0002''6224''1006''0038''0034''0000'); INSERT INTO `mapsVALUES ('1013''1013''8192''0000'); INSERT INTO `mapsVALUES ('1014''1014''8192''0000'); INSERT INTO `mapsVALUES ('1016''1016''8192''0000');  

السي شارب 

#region Stables 
                                #region MountOfficer 
                                
case 5603
                                    { 
                                        switch (
npcRequest.OptionID
                                        { 
                                            case 
0
                                                { 
                                                    
dialog.Text("What? A group of Cattle Thieves stole the Saddles of the cavalry! Without the Saddles, they won`t be able to hold any drills."); 
                                                    
dialog.Text("~If you can help get the Saddles from the Cattle Thieves, I just might give you a Steed as a reward!"); 
                                                    
dialog.Option("Here~is~the~Saddle."1); 
                                                    
dialog.Option("Where~are~the~thieves?"3); 
                                                    
dialog.Option("I~have~no~time."255); 
                                                    
dialog.Avatar(107); 
                                                    
dialog.Send(); 
                                                    break; 
                                                } 
                                            case 
1
                                                { 
                                                    if (
client.Inventory.Contains(7239031)) 
                                                    { 
                                                        
dialog.Text("Great! You`ve brought back a Saddle from the Cattle Thieves! You can take a Steed as reward! Which one do you like?"); 

                                                        
dialog.Option("Maroon~Steed"4); 
                                                        
dialog.Option("White~Steed"5); 
                                                        
dialog.Option("Black~Steed"6); 
                                                        
dialog.Option("I`ll~think~about~it."255); 
                                                        
dialog.Avatar(107); 
                                                        
dialog.Send(); 
                                                    } 
                                                    else 
                                                    { 
                                                        
dialog.Text("You haven`t brought back a Saddle from the Cattle Thieves. What are you waiting on? Christmas? Get on it!"); 

                                                        
dialog.Option("Where~are~the~thieves?"3); 
                                                        
dialog.Option("I`ll~get~it~back~now!"255); 
                                                        
dialog.Avatar(107); 
                                                        
dialog.Send(); 
                                                    } 
                                                    break; 
                                                } 
                                            case 
3
                                                { 
                                                    
dialog.Text("The Cattle Thieves stole Saddles and hid separately. I heard someone saw them in Kylin Cave, Dragon Pool, and Tiger Cave."); 
                                                    
dialog.Text("~They must be planning something... Find the Plains Thief or the Thief Leader to get some clues."); 

                                                    
dialog.Option("Okay,~I`ll~go~now."255); 
                                                    
dialog.Avatar(107); 
                                                    break; 
                                                } 
                                            case 
4
                                                { 
                                                    
dialog.Text("Each Saddle that you retrieved can be used to exchange for a Maroon Steed. Well, how many Saddles have you collected?"); 

                                                    
dialog.Option("1~Saddle."4); 
                                                    
dialog.Option("5~Saddles."4); 
                                                    
dialog.Option("10~Saddles."4); 
                                                    
dialog.Option("20~Saddles."11 4); 
                                                    
dialog.Option("Let~me~see."255); 
                                                    
dialog.Avatar(107); 
                                                    
dialog.Send(); 
                                                    break; 
                                                } 
                                            case 
5
                                                { 
                                                    
dialog.Text("Each Saddle that you retrieved can be used to exchange for a White Steed. Well, how many Saddles have you collected?"); 

                                                    
dialog.Option("1~Saddle."5); 
                                                    
dialog.Option("5~Saddles."5); 
                                                    
dialog.Option("10~Saddles."5); 
                                                    
dialog.Option("20~Saddles."10 5); 
                                                    
dialog.Option("Let~me~see."255); 
                                                    
dialog.Avatar(107); 
                                                    
dialog.Send(); 
                                                    break; 
                                                } 
                                            case 
6
                                                { 
                                                    
dialog.Text("Each Saddle that you retrieved can be used to exchange for a Black Steed. Well, how many Saddles have you collected?"); 

                                                    
dialog.Option("1~Saddle."6); 
                                                    
dialog.Option("5~Saddles."6); 
                                                    
dialog.Option("10~Saddles."6); 
                                                    
dialog.Option("20~Saddles."10 6); 
                                                    
dialog.Option("Let~me~see."255); 
                                                    
dialog.Avatar(107); 
                                                    
dialog.Send(); 
                                                    break; 
                                                } 
                                            default: 
                                                { 
                                                    switch (
npcRequest.OptionID
                                                    { 
                                                         
#region 1 Saddle 
                                                        
case 4
                                                        case 
5
                                                        case 
6
                                                            { 
                                                                if (
client.Inventory.Contains(7239031)) 
                                                                { 
                                                                    if (
client.Inventory.Count <= 39
                                                                    { 
                                                                        if (
npcRequest.OptionID == 4
                                                                        { 
                                                                            
client.Inventory.Add(72390001); 
                                                                            
client.MessageBox("You`ve~brought~back~the~Saddle~and~swapped~it~for~a~+0~Maroon~Steed~Pack!"); 
                                                                        } 
                                                                        if (
npcRequest.OptionID == 5
                                                                        { 
                                                                            
client.Inventory.Add(72390101); 
                                                                            
client.MessageBox("You`ve~brought~back~the~Saddle~and~swapped~it~for~a~+0~White~Steed~Pack!"); 
                                                                        } 
                                                                        if (
npcRequest.OptionID == 6
                                                                        { 
                                                                            
client.Inventory.Add(72390201); 
                                                                            
client.MessageBox("You`ve~brought~back~the~Saddle~and~swapped~it~for~a~+0~Black~Steed~Pack!"); 
                                                                        } 
                                                                        
client.Inventory.Remove(7239031); 
                                                                    } 
                                                                    else 
                                                                    { 
                                                                        
client.MessageBox("You Inventory Is Full!"); 
                                                                    } 
                                                                } 
                                                                else 
                                                                { 
                                                                    
client.MessageBox("You Don't Have Enough Saddles!"); 
                                                                } 
                                                                break; 
                                                            } 
#endregion 
                                                        #region 5 Saddles 
                                                        
case 4
                                                        case 
5
                                                        case 
6
                                                            { 
                                                                if (
client.Inventory.Contains(7239035)) 
                                                                { 
                                                                    if (
client.Inventory.Count <= 35
                                                                    { 
                                                                        if (
npcRequest.OptionID == 4
                                                                        { 
                                                                            
client.Inventory.Add(72390005); 
                                                                            
client.MessageBox("You`ve~brought~back~the~Saddle~and~swapped~it~for~5~+0~Maroon~Steed~Pack!"); 
                                                                        } 
                                                                        if (
npcRequest.OptionID == 5
                                                                        { 
                                                                            
client.Inventory.Add(72390105); 
                                                                            
client.MessageBox("You`ve~brought~back~the~Saddle~and~swapped~it~for~5~+0~White~Steed~Pack!"); 
                                                                        } 
                                                                        if (
npcRequest.OptionID == 6
                                                                        { 
                                                                            
client.Inventory.Add(72390205); 
                                                                            
client.MessageBox("You`ve~brought~back~the~Saddle~and~swapped~it~for~5~+0~Black~Steed~Pack!"); 
                                                                        } 
                                                                        
client.Inventory.Remove(7239035); 
                                                                    } 
                                                                    else 
                                                                    { 
                                                                        
client.MessageBox("You Inventory Is Full!"); 
                                                                    } 
                                                                } 
                                                                else 
                                                                { 
                                                                    
client.MessageBox("You Don't Have Enough Saddles!"); 
                                                                } 
                                                                break; 
                                                            } 
                                                        
#endregion 
                                                        #region 10 Saddles 
                                                        
case 4
                                                        case 
5
                                                        case 
6
                                                            { 
                                                                if (
client.Inventory.Contains(72390310)) 
                                                                { 
                                                                    if (
client.Inventory.Count <= 30
                                                                    { 
                                                                        if (
npcRequest.OptionID == 4
                                                                        { 
                                                                            
client.Inventory.Add(723900010); 
                                                                            
client.MessageBox("You`ve~brought~back~the~Saddle~and~swapped~it~for~5~+0~Maroon~Steed~Pack!"); 
                                                                        } 
                                                                        if (
npcRequest.OptionID == 5
                                                                        { 
                                                                            
client.Inventory.Add(723901010); 
                                                                            
client.MessageBox("You`ve~brought~back~the~Saddle~and~swapped~it~for~5~+0~White~Steed~Pack!"); 
                                                                        } 
                                                                        if (
npcRequest.OptionID == 6
                                                                        { 
                                                                            
client.Inventory.Add(723902010); 
                                                                            
client.MessageBox("You`ve~brought~back~the~Saddle~and~swapped~it~for~5~+0~Black~Steed~Pack!"); 
                                                                        } 
                                                                        
client.Inventory.Remove(72390310); 
                                                                    } 
                                                                    else 
                                                                    { 
                                                                        
client.MessageBox("You Inventory Is Full!"); 
                                                                    } 
                                                                } 
                                                                else 
                                                                { 
                                                                    
client.MessageBox("You Don't Have Enough Saddles!"); 
                                                                } 
                                                                break; 
                                                            } 
                                                        
#endregion 
                                                        #region 20 Saddles 
                                                        
case 11 4
                                                        case 
10 5
                                                        case 
10 6
                                                            { 
                                                                if (
client.Inventory.Contains(72390320)) 
                                                                { 
                                                                    if (
client.Inventory.Count <= 20
                                                                    { 
                                                                        if (
npcRequest.OptionID == 11 4
                                                                        { 
                                                                            
client.Inventory.Add(723900020); 
                                                                            
client.MessageBox("You`ve~brought~back~the~Saddle~and~swapped~it~for~20~+0~Maroon~Steed~Pack!"); 
                                                                        } 
                                                                        if (
npcRequest.OptionID == 11 5
                                                                        { 
                                                                            
client.Inventory.Add(723901020); 
                                                                            
client.MessageBox("You`ve~brought~back~the~Saddle~and~swapped~it~for~20~+0~White~Steed~Pack!"); 
                                                                        } 
                                                                        if (
npcRequest.OptionID == 11 6
                                                                        { 
                                                                            
client.Inventory.Add(723902020); 
                                                                            
client.MessageBox("You`ve~brought~back~the~Saddle~and~swapped~it~for~20~+0~Black~Steed~Pack!"); 
                                                                        } 
                                                                        
client.Inventory.Remove(72390320); 
                                                                    } 
                                                                    else 
                                                                    { 
                                                                        
client.MessageBox("You Inventory Is Full!"); 
                                                                    } 
                                                                } 
                                                                else 
                                                                { 
                                                                    
client.MessageBox("You Don't Have Enough Saddles!"); 
                                                                } 
                                                                break; 
                                                            } 
                                                        
#endregion 
                                                    

                                                    break; 
                                                } 
                                            case 
255
                                                { 
                                                    break; 
                                                } 
                                        } 
                                        break; 
                                    } 
                                
#endregion 
                                #endregion  

if Dont Have these following items add them. if have skip this step
PacketHandler.cs
#region Misc

case 723900
                    { 
                        
client.Inventory.Remove(itemGame.Enums.ItemUse.Remove); 
                        
ConquerItem _item = new ConquerItem(true); 
                        
_item.ID 300000
                        
Database.ConquerItemInformation _iteminfos = new Database.ConquerItemInformation(_item.ID0); 
                        
_item.Durability _item.MaximDurability _iteminfos.BaseInformation.Durability
                        
_item.Plus 0
                        
_item.Effect Game.Enums.ItemEffect.Horse
                        
_item.SocketProgress 150 << 255 << 16
                        
client.Inventory.Add(_itemGame.Enums.ItemUse.CreateAndAdd); 
                        break; 
                    } 
                case 
723901
                    { 
                        
client.Inventory.Remove(itemGame.Enums.ItemUse.Remove); 
                        
ConquerItem _item = new ConquerItem(true); 
                        
_item.ID 300000
                        
Database.ConquerItemInformation _iteminfos = new Database.ConquerItemInformation(_item.ID0); 
                        
_item.Durability _item.MaximDurability _iteminfos.BaseInformation.Durability
                        
_item.Plus 0
                        
_item.Effect Game.Enums.ItemEffect.Horse
                        
_item.SocketProgress 150 255 << 8
                        
client.Inventory.Add(_itemGame.Enums.ItemUse.CreateAndAdd); 
                        break; 
                    } 
                case 
723902
                    { 
                        
client.Inventory.Remove(itemGame.Enums.ItemUse.Remove); 
                        
ConquerItem _item = new ConquerItem(true); 
                        
_item.ID 300000
                        
Database.ConquerItemInformation _iteminfos = new Database.ConquerItemInformation(_item.ID0); 
                        
_item.Durability _item.MaximDurability _iteminfos.BaseInformation.Durability
                        
_item.Plus 0
                        
_item.Effect Game.Enums.ItemEffect.Horse
                        
_item.SocketProgress 255 150 << 16
                        
client.Inventory.Add(_itemGame.Enums.ItemUse.CreateAndAdd); 
                        break; 
                    }  

MonsterTable.cs
Void Drop!

#region Saddle 
            
if (Name == "PlainsThief"
            { 
                if (
killer.Owner.Inventory.Contains(7239035)) 
                    return; 
                if (
Kernel.Rate(50)) 
                { 
                    var 
infoss Database.ConquerItemInformation.BaseInformations[723903]; 
                    
ushort XX Owner.XYY Owner.Y
                    
Game.Map MMap Kernel.Maps[Owner.MapID]; 
                    if (
MMap.SelectCoordonates(ref XXref YY)) 
                    { 
                        
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true); 
                        
floorItem.Item = new Network.GamePackets.ConquerItem(true); 
                        
floorItem.Item.Color = (CaptainJoe.Game.Enums.Color)Kernel.Random.Next(48); 
                        
floorItem.Item.ID 723903
                        
floorItem.Item.Plus floorItem.Item.Plus
                        
floorItem.Item.MaximDurability infoss.Durability
                        
floorItem.Item.Durability infoss.Durability
                        
floorItem.Item.MobDropped true
                        
floorItem.ValueType Network.GamePackets.FloorItem.FloorValueType.Item
                        
floorItem.ItemID 723903
                        
floorItem.MapID Owner.MapID
                        
floorItem.MapObjType Game.MapObjectType.Item
                        
floorItem.XX
                        
floorItem.YY
                        
floorItem.Type Network.GamePackets.FloorItem.Drop
                        
floorItem.OnFloor Time32.Now
                        
floorItem.ItemColor floorItem.Item.Color
                        
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next
                        while (
MMap.Npcs.ContainsKey(floorItem.UID)) 
                            
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next
                        
MMap.AddFloorItem(floorItem); 
                        
SendScreenSpawn(floorItem); 
                    } 

                } 
            } 
            if (
Name == "ThiefLeader"
            { 
                if (
killer.Owner.Inventory.Contains(7239035)) 
                    return; 
                if (
Kernel.Rate(100)) 
                { 
                    var 
infoss Database.ConquerItemInformation.BaseInformations[723903]; 
                    
ushort XX Owner.XYY Owner.Y
                    
Game.Map MMap Kernel.Maps[Owner.MapID]; 
                    if (
MMap.SelectCoordonates(ref XXref YY)) 
                    { 
                        
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true); 
                        
floorItem.Item = new Network.GamePackets.ConquerItem(true); 
                        
floorItem.Item.Color = (CaptainJoe.Game.Enums.Color)Kernel.Random.Next(48); 
                        
floorItem.Item.ID 723903
                        
floorItem.Item.Plus floorItem.Item.Plus
                        
floorItem.Item.MaximDurability infoss.Durability
                        
floorItem.Item.Durability infoss.Durability
                        
floorItem.Item.MobDropped true
                        
floorItem.ValueType Network.GamePackets.FloorItem.FloorValueType.Item
                        
floorItem.ItemID 723903
                        
floorItem.MapID Owner.MapID
                        
floorItem.MapObjType Game.MapObjectType.Item
                        
floorItem.XX
                        
floorItem.YY
                        
floorItem.Type Network.GamePackets.FloorItem.Drop
                        
floorItem.OnFloor Time32.Now
                        
floorItem.ItemColor floorItem.Item.Color
                        
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next
                        while (
MMap.Npcs.ContainsKey(floorItem.UID)) 
                            
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next
                        
MMap.AddFloorItem(floorItem); 
                        
SendScreenSpawn(floorItem); 
                    } 

                } 
            } 
            
#endregion  

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